2013-9-30 journal, design
While working today, I decided on something sort of interesting with one of the entities in the game. It arose accidentally.
In Even the Ocean, there are entities which launch water very quickly. It’s magic water though (…or something!), and when you touch it, your velocity becomes the same as the water – so the bullets launch upwards, thus, you kind of get boosted upwards into the air when touching a bullet.
I can choose how many “bullets” each entity launches – I set the default to five. The bullets all launch at the same time, but have staggered velocities (i/n * max_vel, where i = bullet index, n = nr of bullets). The way I set the velocity of the player is: if on a frame of the game, the bullet touches the player, then increment a “push velocity” counter which will be added to the players velocity…
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