How to program a Role Playing Game with Sprite Kit
For anyone that stumbles onto this blog, you’ll probably be interested in some “premium” video tutorials. Assorted code snippets are great, but there comes a time for epic learning, and that can best be delivered with a real project and video tutorials. My latest Sprite Kit lesson is 8 hours long (divided up into shorter 10-20 minute movies) and covers a long-time favorite topic of mine, Role Playing Games!. I’ll give you a brief overview of the lesson below, but you can find out more at the sales page.
Each level is a physics based world, one thing we will do early on is program our own debug borders around the physics objects. This way we can see exactly what the collision area is around the world, characters, etc. This was an easy option to turn on with Cocos2d, but unfortunately with Sprite Kit, you need to do a…
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